โ† Back to homepage

๐Ÿ“– Help & Guide

Everything you need to know about Way of Citizen: how to install it as an app, what every building and unit costs and does, and how the commander works.

๐Ÿ“ฒ Install the app ๐Ÿ’ฐ Resources ๐Ÿ—๏ธ Buildings โš”๏ธ Army & Espionage ๐ŸŽ–๏ธ The Commander โš™๏ธ Game mechanics ๐ŸŒ More features All help pages

๐Ÿ“š All help pages at a glance

The main areas have their own detailed help pages with all numbers, requirements and formulas. They require a login because they also show your own values.

๐Ÿ“ฒ Install the app (Android & iPhone)

Way of Citizen runs entirely in the browser - no app store needed. But you can pin it to your home screen like an app, with its own icon and no browser bar. Just like you may have already done.

๐Ÿค– Android (Chrome)

  1. Open wayofcitizen.de in Chrome and log in.
  2. Tap the three dots (โ‹ฎ) top right and choose "Install app" or "Add to Home screen".
  3. Confirm - done! The icon now sits on your home screen and opens the game without a browser bar.

๐ŸŽ iPhone/iPad (Safari)

  1. Open wayofcitizen.de in Safari (not Chrome - on iOS this only works in Safari) and log in.
  2. Tap the Share icon at the bottom (a square with an arrow pointing up).
  3. Scroll down in the menu and tap "Add to Home Screen", then "Add".
๐Ÿ”” As an installed app you get push notifications (e.g. when attacked) even while the game isn't open - you need to allow them once in the settings.

๐Ÿ’ฐ Resources at a glance

Your city manages five values, all visible at the top of the game header - population, food, and water additionally show their current limit.

๐Ÿ‘ฅ Citizens
Grows automatically, capped by the housing capacity of your residential buildings.
๐Ÿ’ฐ Gold
Your main currency - for buildings, troops, and research. No cap.
๐ŸŒพ Food
Feeds your population (farms). If it runs out, you lose citizens. Storage is capped by your warehouse.
๐Ÿ”ฉ Steel
Needed for mechanized units (steel factory). No cap.
๐Ÿšฐ Water
Consumed by population and farms (well/desalination plant). If it runs out, you lose citizens just like a famine. Storage is capped by your water tank.

๐Ÿ—๏ธ Buildings at a glance

All buildings with their base cost for level 1 (each further level costs 25% more) and what they do. Requirements show what you need to have built first.

Name Cost (Lvl. 1) Requires Benefit
๐Ÿ›๏ธ Town Hall ๐Ÿ’ฐ 150 none Unlocks more buildings and speeds up construction. From level 20 you can found another city.
๐Ÿ  Residential Building ๐Ÿ’ฐ 100 Town Hall 1 Increases your city's maximum population.
๐Ÿช Trading House ๐Ÿ’ฐ 200 Town Hall 3, Residential Building 1 A second income source alongside the farm, also supplies food and raises the marketplace trade capacity. Required for police station, customs office, city wall and marketplace.
๐ŸŒพ Farm ๐Ÿ’ฐ 150 Town Hall 2, Residential Building 1 Produces food for your population โ€“ if food runs short, the city starves and loses citizens.
๐Ÿš” Police Station ๐Ÿ’ฐ 300 Town Hall 3, Trading House 1, Residential Building 3 Lowers your city's crime (โˆ’8%/level) and thereby the ongoing gold loss from crime damage. Note: each level costs 30 gold upkeep per hour โ€“ 1โ€“2 levels are enough early on.
๐Ÿ›๏ธ Marketplace ๐Ÿ’ฐ 180 Town Hall 4, Residential Building 3, Farm 5 Raises trade capacity, lowers food consumption and pays out gold automatically every night, growing with its level.
๐Ÿ“‹ Customs Office ๐Ÿ’ฐ 250 Town Hall 6, Police Station 3, Residential Building 2, Trading House 2 A trade bonus, and from here on trains customs officers who intercept incoming enemy diplomats (spies) before their mission even begins.
๐Ÿฆ Tax Office ๐Ÿ’ฐ 2,000 Town Hall 10, Residential Building 8 Collects your citizens' taxes: +5% tax income per level, up to +100% at level 20. The more residents, the more it pays off. Upkeep only 5 gold per level.
๐Ÿงฑ City Wall ๐Ÿ’ฐ 400 Town Hall 5, Police Station 4, Farm 2, Trading House 3 A defense bonus independent of the army. Applies to every attack on your city, no matter which troop types the attacker sends. Also intercepts incoming spies as a third line of defense.
๐Ÿ” Vault ๐Ÿ’ฐ 2,500 Warehouse 5 A safe reserve: 5,000 gold per level cannot be plundered, so 100,000 gold at level 20. Food, steel and water are protected by the warehouse.
๐Ÿ›ก๏ธ Militia Depot ๐Ÿ’ฐ 3,000 Police Station 5, Residential Building 10 Arms your citizens: in an attack, 1% of your residents per level help defend (1 defense each), so 20% at level 20. Those who fight can fall โ€“ losses like your troops. You can switch the militia on and off at any time.
๐ŸŽฏ Artillery Position ๐Ÿ’ฐ 6,000 Construction Yard 10, Weapons Factory 3 Shells approaching attackers: 1% of the attacking troops per level fall before the battle, so 20% at level 20. The fallen do not fight and do not return. It does not hit drones or commanders.
๐Ÿ“ก Early Warning Radar ๐Ÿ’ฐ 3,000 Construction Yard 4, Town Hall 10 Shows what is heading for your city: first a rough troop count of approaching attacks, from level 5 the troop class, from level 10 the troops per class, from level 15 the exact units and at level 20 the balance of power. Also in the push notification.
๐Ÿฌ Warehouse ๐Ÿ’ฐ 350 Town Hall 7, City Wall 3 Reduces how much gold and how many citizens a successful attacker loots (up to 30%). Also increases your food and steel storage.
โ›บ Barracks ๐Ÿ’ฐ 500 Town Hall 8, Police Station 2 Raises the attack power of your entire army (+1%/level).
๐Ÿ•Š๏ธ Embassy ๐Ÿ’ฐ 800 Town Hall 10, Residential Building 10 Trains diplomats โ€“ officially for trade and peace, but usable as spies against other cities too (see the Embassy tab).
๐Ÿ”ฌ Research Lab ๐Ÿ’ฐ 800 Town Hall 3 Unlocks research in the first place โ€“ the higher the level, the more research lines are open. Every level additionally speeds up all research by 0.5%, in every city that has a lab.
๐Ÿ‹๏ธ Training Camp ๐Ÿ’ฐ 250 Town Hall 3 A prerequisite for training army units. Muscle troops from level 1, Ranged from level 5, Recon from level 10.
๐Ÿญ Military Factory ๐Ÿ’ฐ 800 Town Hall 6, Barracks 3 A prerequisite for heavy troops. Siege from level 1, Sabotage from level 5.
โš™๏ธ Steel Mill ๐Ÿ’ฐ 1,000 Town Hall 14, Warehouse 6 Produces steel - needed for mechanized units. Unlocks the Weapons Factory from level 3.
๐Ÿ”ซ Weapons Factory ๐Ÿ’ฐ 2,000 Steel Mill 3, Town Hall 17, Military Factory 1 A prerequisite for mechanized units, which cost steel in addition to gold.
๐Ÿข Command Center ๐Ÿ’ฐ 6,000 Town Hall 10, Barracks 5 A prerequisite for recruiting a commander.
๐Ÿ›’ Equipment Shop ๐Ÿ’ฐ 5,000 Town Hall 12, Barracks 5 Unlocks buying equipment for the commander (helmet, pistol, kevlar vest, steel-toe boots) โ€“ expensive, but with noticeable combat and carrying capacity bonuses.
๐Ÿ—ฟ World Wonder ๐Ÿ’ฐ 50,000 Town Hall 20, Embassy 5, Weapons Factory 6 A one-off prestige building for cities that have already built out everything else: +50% population growth, -50% crime growth, fixed income (750 gold + 500 food), +1 gold/citizen, -0.25 food consumption/citizen, and counts strongly toward alliance sector control (see the map).
๐Ÿš€ Rocket Launch Facility ๐Ÿ’ฐ 3,400,000 Town Hall 25, ๐Ÿ”ฌ Rocket Fuel 1 Opens the space program: build the rocket engine here, then a rocket, and launch it.
๐Ÿ”ฅ Rocket Engine ๐Ÿ’ฐ 150,000 Rocket Launch Facility 1 Required for Rocket Science and building a rocket.
๐Ÿ›ฐ๏ธ Rocket ๐Ÿ’ฐ 500,000 Rocket Launch Facility 1, Rocket Engine 1, ๐Ÿ”ฌ Rocket Science 2 A launch-ready rocket - the launch itself costs additional gold and is a one-time event.
โ˜€๏ธ Solar Collector ๐Ÿ’ฐ 50,000 none Produces energy - needed by the Asteroid Mine, the Replicator, and the Teleporter.
โš›๏ธ Quantum Reactor ๐Ÿ’ฐ 500,000 Solar Collector 10, ๐Ÿ”ฌ Energy Technology 3 Generates 100 energy per level, uses 30 cooling water per level and hour and needs 15 colonists per level. The Quantum Technology research raises its output by up to 50 %.
โ›๏ธ Asteroid Mine ๐Ÿ’ฐ 80,000 Solar Collector 1 Mines large amounts of regular steel from asteroids โ€“ 120 steel per level and hour, consumes energy and needs 10 colonists per level as crew. Can be sent back to Earth by rocket.
๐Ÿฝ๏ธ Replicator ๐Ÿ’ฐ 90,000 Solar Collector 1, ๐Ÿ”ฌ Energy Technology 1 Replicates food from pure energy โ€“ 80 food per level and hour, plus 8 colonists per level as crew. Makes the space station gradually independent of food deliveries from Earth.
๐Ÿ•๏ธ Habitat ๐Ÿ’ฐ 60,000 none Housing for colonists sent up by supply rocket. They are also the crew for every facility on the station โ€“ without a habitat nothing keeps running.
๐Ÿงฌ Research Station ๐Ÿ’ฐ 200,000 Habitat 1 The space station's research department: unlocks powerful space-exclusive research (e.g. Imperialism). Not to be confused with the Research Lab on Earth. Each level also speeds up all your research by 3% (up to +15%), provided the station is fully crewed.
๐ŸŒ€ Teleporter ๐Ÿ’ฐ 400,000 ๐Ÿ”ฌ Energy Technology 3 Instant resource transfer between the space station and ANY of your own cities - no more waiting for supply rockets, but costs energy per transfer.
๐Ÿ› ๏ธ Shipyard ๐Ÿ’ฐ 250,000 Solar Collector 3, Asteroid Mine 2 Spaceships are built here. Needs energy and 15 colonists per level as crew; every level shortens ship build time by 2ย %.
๐Ÿ”† Laser mining robot ๐Ÿ’ฐ 70,000 Solar Collector 4, Asteroid Mine 3, ๐Ÿ”ฌ Energy Technology 2 Cuts gold out of the asteroids in orbit with lasers โ€“ 2,500 gold per level and hour. The coldest rocks carry ice that vaporises while cutting and is captured: 40 water per level and hour as a by-product. Needs 20 energy and 18 colonists per level.
๐Ÿ›ฐ๏ธ Satellite centre ๐Ÿ’ฐ 400,000 Solar Collector 12, Research Station 3 Scans the troop movements of foreign Earth cities โ€“ ongoing attacks, return flights and relocations. Every scan costs a lot of energy, every level extends the range on the world map and penetrates the enemy SDI defence better. Needs 25 energy and 10 colonists per level.
๐Ÿ›ก๏ธ Deflector shield ๐Ÿ’ฐ 150,000 Solar Collector 5 Energy shield around the space station โ€“ the counterpart to the city wall. Each level adds +40 defence for the whole station and +5 % chance to shoot down an incoming spy probe. Needs 20 energy and 12 colonists per level.
๐Ÿ“ฆ Inertial Storage ๐Ÿ’ฐ 50,000 none Stores cargo floating freely in weightlessness instead of stacked โ€“ each level adds 1 million storage for food, steel AND water. Level 1 is already in place when the space station is built; further levels cost steel from the asteroid mine.
๐Ÿ›๏ธ Colony Hub ๐Ÿ’ฐ 400,000 none Heart of the colony, like the town hall on Earth: unlocks the planet buildings and shortens construction time with every level. Plus basic supply per level: 2,000 water, 150 food, 20 energy and 200,000 storage.
๐Ÿซง Habitat Dome ๐Ÿ’ฐ 250,000 Colony Hub 1 Pressurised domes for colonists: +400 housing per level.
๐Ÿฅฌ Hydroponic Garden ๐Ÿ’ฐ 200,000 Colony Hub 1 Food without soil: 600 per level and hour, needs water and energy.
๐Ÿ•ณ๏ธ Deep Well ๐Ÿ’ฐ 200,000 Colony Hub 1 Pumps water from the planet crust: 1,500 per level and hour.
โ™จ๏ธ Geothermal Plant ๐Ÿ’ฐ 300,000 Colony Hub 2 Energy from the planet's heat: 50 per level and hour for all consumers of the colony.
๐Ÿ”ฅ Ore Smelter ๐Ÿ’ฐ 350,000 Colony Hub 3 Smelts steel from planet rock: 400 per level and hour, needs energy.
โ›๏ธ Ore Drill ๐Ÿ’ฐ 500,000 Colony Hub 5 Mines Mars ore like any other resource: 80 per level and hour, needs energy.
โš—๏ธ Transmutation Refinery ๐Ÿ’ฐ 800,000 Ore Drill 5 Converts Mars ore into gold or steel free of charge โ€“ you set the ratio with the slider on the planet. Up to 150 ore per level and hour, needs energy.
๐Ÿ’น Colonial Exchange ๐Ÿ’ฐ 400,000 Habitat Dome 5 Trading floor of the colonists: 1,500 gold per level and hour.
๐Ÿ—๏ธ Silo Complex ๐Ÿ’ฐ 300,000 Colony Hub 3 Storage of the colony: 500,000 more room for food, steel and water per level.
๐Ÿ›ฌ Spaceport ๐Ÿ’ฐ 600,000 Colony Hub 8 Builds the known spaceships on the planet โ€“ counts like the station's shipyard for them.
๐Ÿ›ก๏ธ Planetary Shield ๐Ÿ’ฐ 500,000 Spaceport 3 Shield over the colony: +60 defence per level and +5% chance to shoot down enemy probes. Needs energy.
๐ŸŽฏ Orbital Battery ๐Ÿ’ฐ 700,000 Planetary Shield 3 Guns in orbit: +100 defence per level against attacks from space. Needs energy.
๐ŸŒ Terraformer ๐Ÿ’ฐ 2,000,000 Colony Hub 10 Makes new land usable: +6 building slots per level (uses one itself, so +5 net). Needs a lot of energy.
๐Ÿงซ Xeno Lab ๐Ÿ’ฐ 1,000,000 Colony Hub 6 Studies alien life: +1% research speed per level for your whole empire.
๐Ÿšฐ Well ๐Ÿ’ฐ 120 Town Hall 1 Produces water for your population and your farms โ€“ if water runs short, cities lose citizens just like in a famine.
๐Ÿ’ง Water Tank ๐Ÿ’ฐ 200 Town Hall 1, Residential Building 1 Increases water storage โ€“ otherwise, production beyond capacity is lost.
๐ŸŒŠ Desalination Plant ๐Ÿ’ฐ 900 Town Hall 10, Warehouse 3, Water Tank 5, Marketplace 3 A second water source alongside the well, for cities with high water demand.
๐Ÿ› ๏ธ Construction Yard ๐Ÿ’ฐ 800 Steel Mill 5 Required for defense structures (barbed wire, NATO fence, tank trap, minefield).
๐Ÿ”— Barbed Wire Barrier ๐Ÿ’ฐ 600 Construction Yard 1 First, cheapest defense line. Works like the city wall against every attack, regardless of your own army.
๐Ÿšซ NATO Fence ๐Ÿ’ฐ 1,500 Barbed Wire Barrier 5 Reinforced security fence, builds on the Barbed Wire Barrier. Increases the defense bonus further (twice as much per level).
๐Ÿ”บ Tank Trap ๐Ÿ’ฐ 3,000 NATO Fence 5 Massive concrete barriers against armored attackers, builds on the NATO Fence.
๐Ÿ’ฃ Minefield ๐Ÿ’ฐ 5,000 Tank Trap 5 Final and strongest defense line, builds on the Tank Trap.
๐Ÿ“ก SDI defence ๐Ÿ’ฐ 25,000 Construction Yard 3 Ground-based radar defence against satellite reconnaissance from space. Each level gives a 6 % chance to block a scan of your troop movements (max. 90 %). From level 8 it can also trace the scanner and tell you who has been watching you.

โš”๏ธ Army & espionage units

Attack and defense units form a rock-paper-scissors cycle (Muscle beats Ranged, Ranged beats Scout, Scout beats Siege, Siege beats Sabotage, Sabotage beats Mechanized, Mechanized beats Muscle). Looters, Tankers, Trucks, and the Commander stand outside this cycle.

Name Class Role Cost (Lvl. 1) Attack Defense Upkeep Requires Benefit
๐ŸฅŠ Thug Squad Muskel Attack ๐Ÿ’ฐ 500 + ๐ŸŒพ150 + ๐Ÿ‘ฅ1 5 2 0.07/h Training Camp 1 Melee attacker. Overruns Ranged defenders.
๐Ÿ›ก๏ธ Guard Militia Muskel Defense ๐Ÿ’ฐ 400 + ๐ŸŒพ120 + ๐Ÿ‘ฅ1 2 4 0.06/h Training Camp 1 Basic city guard.
๐ŸŽฏ Snipers Fernkampf Attack ๐Ÿ’ฐ 700 + ๐ŸŒพ210 + ๐Ÿ‘ฅ2 7 2 0.09/h Training Camp 5, ๐Ÿ”ฌ Weapons Studies 5 Hits Recon units from a distance before they can evade.
๐Ÿ”ญ Sharpshooter Post Fernkampf Defense ๐Ÿ’ฐ 550 + ๐ŸŒพ165 + ๐Ÿ‘ฅ1 3 6 0.08/h Training Camp 5, ๐Ÿ”ฌ Siege Tactics 5 Defends from an elevated position.
๐Ÿ๏ธ Scouts Aufklรคrung Attack ๐Ÿ’ฐ 600 + ๐ŸŒพ180 + ๐Ÿ‘ฅ2 6 2 0.08/h Training Camp 10, ๐Ÿ”ฌ Weapons Studies 10 Fast enough to catch heavy siege troops by surprise.
๐Ÿš” Border Patrol Aufklรคrung Defense ๐Ÿ’ฐ 500 + ๐ŸŒพ150 + ๐Ÿ‘ฅ1 2 5 0.07/h Training Camp 10, ๐Ÿ”ฌ Siege Tactics 10 Mobile defense unit.
๐ŸŽ’ Looters Plรผnderer Attack ๐Ÿ’ฐ 800 + ๐ŸŒพ240 + ๐Ÿ‘ฅ2 2 1 0.10/h Training Camp 1, ๐Ÿ”ฌ Weapons Studies 1 Weak combat power, but available early and with high carrying capacity for gold, food and steel from raided cities. Decent speed.
๐Ÿ’ฃ Demolition Experts Belagerung Attack ๐Ÿ’ฐ 1,200 + ๐ŸŒพ360 + ๐Ÿ‘ฅ3 11 4 0.15/h Military Factory 1, ๐Ÿ”ฌ Weapons Studies 1 Heavy weapons, overwhelms saboteurs through sheer force.
๐Ÿงฑ Siege Breakers Belagerung Defense ๐Ÿ’ฐ 900 + ๐ŸŒพ270 + ๐Ÿ‘ฅ2 4 9 0.13/h Military Factory 1, ๐Ÿ”ฌ Siege Tactics 1 Fortifications against heavy attacks.
๐Ÿฅท Saboteurs Sabotage Attack ๐Ÿ’ฐ 900 + ๐ŸŒพ270 + ๐Ÿ‘ฅ2 9 3 0.12/h Military Factory 5, ๐Ÿ”ฌ Weapons Studies 5 Infiltrates and cripples heavy cavalry.
๐Ÿ•ต๏ธ Watch Guard Sabotage Defense ๐Ÿ’ฐ 750 + ๐ŸŒพ225 + ๐Ÿ‘ฅ2 4 8 0.10/h Military Factory 5, ๐Ÿ”ฌ Siege Tactics 5 Detects intruders early.
๐Ÿš Attack Helicopter Mechanisiert Attack ๐Ÿ’ฐ 1,500 + ๐Ÿ”ฉ30 + ๐ŸŒพ450 + ๐Ÿ‘ฅ4 14 5 0.19/h Weapons Factory 1, ๐Ÿ”ฌ Weapons Studies 10 Fast air support, breaks through Muscle formations in a storming assault.
๐Ÿš™ Armored Personnel Carrier Mechanisiert Defense ๐Ÿ’ฐ 1,100 + ๐Ÿ”ฉ20 + ๐ŸŒพ330 + ๐Ÿ‘ฅ3 6 12 0.15/h Weapons Factory 1, ๐Ÿ”ฌ Siege Tactics 10 Armored, mechanized defenders.
๐Ÿš› Tanker Truck Tankwagen Attack ๐Ÿ’ฐ 1,400 + ๐ŸŒพ420 + ๐Ÿ‘ฅ4 3 2 0.18/h Military Factory 1, ๐Ÿ”ฌ Weapons Studies 1 Barely armed and no serious combat power, but relatively fast and with high water-carrying capacity โ€“ lets you loot water from the target city in an attack. Without a tanker truck in the raiding party, the target city's water stays untouched.
๐Ÿšš Truck LKW Attack ๐Ÿ’ฐ 1,700 + ๐ŸŒพ510 + ๐Ÿ‘ฅ4 3 2 0.21/h Military Factory 1, ๐Ÿ”ฌ Weapons Studies 1 Weak combat stats, but fairly fast and with the highest cargo capacity in the fleet โ€“ perfect for hauling off large amounts of gold, food and steel when raiding enemy cities.
๐Ÿ›ฉ๏ธ Tactical Combat Drone Drohne Attack ๐Ÿ’ฐ 2,800 + ๐Ÿ”ฉ150 + ๐ŸŒพ840 + ๐Ÿ‘ฅ7 22 2 0.33/h Weapons Factory 3, ๐Ÿ”ฌ Weapons Studies 15 Unmanned, on target extremely fast and with the highest attack value in the game. In exchange it is useless on defense, has the highest upkeep of any unit and almost no cargo space - someone else has to haul the loot home. It sits outside the rock-paper-scissors system: it counters no class and is countered by none.
๐ŸŽ–๏ธ Commander Kommandant Attack ๐Ÿ’ฐ 15,000 80 80 0.00/h Command Center 1 Elite lone fighter with high attack, defense, and carrying power. Sent on attacks like a regular troop or left home to defend. Dies for sure if his side loses a battle it was clearly outmatched in, and can then be revived cheaply.

Espionage units

Diplomats (embassy) carry out covert missions against other cities; customs officers (customs office) intercept enemy diplomats entering your own border.

Name Cost (Lvl. 1) Requires Benefit
๐Ÿ•Š๏ธ Diplomat ๐Ÿ’ฐ 800 Embassy Officially a diplomat, actually usable for espionage missions.
๐Ÿ›‚ Customs Officer ๐Ÿ’ฐ 500 Customs Office Intercepts incoming enemy diplomats at the border.

๐ŸŽ–๏ธ The Commander

One-time recruitment: 15,000 gold (requires a command center). Combat stats: 80 attack, 80 defense - far stronger than any regular unit. If he dies in a clearly outmatched defeat, he can be revived for 3,000 gold (takes 6 hours). Purchased equipment is kept.

The commander is a single elite unit with high attack, defense, and carrying power. You can send him on an attack like a regular troop, or leave him home to defend. If his side loses a battle it was clearly outmatched in (less than half as strong as the opponent), he dies โ€“ he can then be revived cheaply (takes 6 hours). Equipment from the equipment shop is kept even after death.

Equipment

Purchasable in the equipment shop, affects the whole army, not just the commander.

Name Class Cost (Lvl. 1) Benefit
๐Ÿช– Helmet ๐ŸŽฉ Headgear ๐Ÿ’ฐ 12,000 +1% defense for the entire army
๐Ÿช– Bronze Helmet ๐ŸŽฉ Headgear ๐Ÿ’ฐ 0 +1.8% defense for the entire army - exclusive meteor shower find
๐Ÿช– Damned Helm ๐ŸŽฉ Headgear ๐Ÿ’ฐ 0 +2.3% defense for the whole army - craftable from Damnation loot
๐Ÿช– Paladin Helm ๐ŸŽฉ Headgear ๐Ÿ’ฐ 0 +2.6% defense for the whole army - exclusive 1st place reward from the Paladin Event
๐Ÿช– Space Helmet ๐ŸŽฉ Headgear ๐Ÿ’ฐ 0 +3.2% defense for the whole army - traded for Mars ore in the Space Program
๐Ÿช– Storm Hood ๐ŸŽฉ Headgear ๐Ÿ’ฐ 0 +0.3% gold income and +0.8% build speed in your commander's city โ€“ from the Long Night
๐Ÿ”ซ Pistol โš”๏ธ Weapons ๐Ÿ’ฐ 18,000 +1.5% attack for the entire army
๐Ÿ”ซ Bronze Pistol โš”๏ธ Weapons ๐Ÿ’ฐ 0 +2.7% attack for the entire army - exclusive meteor shower find
๐Ÿ”ซ Damned Pistol โš”๏ธ Weapons ๐Ÿ’ฐ 0 +3.5% attack for the whole army - craftable from Damnation loot
๐Ÿ”ซ Paladin Pistol โš”๏ธ Weapons ๐Ÿ’ฐ 0 +4% attack for the whole army - exclusive 1st place reward from the Paladin Event
๐Ÿ”ซ Space Pistol โš”๏ธ Weapons ๐Ÿ’ฐ 0 +4.8% attack for the whole army - traded for Mars ore in the Space Program
๐Ÿ”ฆ Storm Lantern โš”๏ธ Weapons ๐Ÿ’ฐ 0 +0.7% gold income and +0.2% food โ€“ trade even at night
๐Ÿฆบ Kevlar Vest ๐Ÿฆบ Vest ๐Ÿ’ฐ 22,500 +2% defense for the entire army
๐Ÿฆบ Bronze Kevlar Vest ๐Ÿฆบ Vest ๐Ÿ’ฐ 0 +3.5% defense for the entire army - exclusive meteor shower find
๐Ÿฆบ Damned Kevlar Vest ๐Ÿฆบ Vest ๐Ÿ’ฐ 0 +4.5% defense for the whole army - craftable from Damnation loot
๐Ÿฆบ Paladin Kevlar Vest ๐Ÿฆบ Vest ๐Ÿ’ฐ 0 +5.2% defense for the whole army - exclusive 1st place reward from the Paladin Event
๐Ÿฆบ Space Kevlar Vest ๐Ÿฆบ Vest ๐Ÿ’ฐ 0 +6.2% defense for the whole army - traded for Mars ore in the Space Program
๐Ÿงฅ Oilskin Coat ๐Ÿฆบ Vest ๐Ÿ’ฐ 0 +0.5% gold, +0.3% food, +0.6% build speed โ€“ the balanced piece of the set
๐Ÿฅพ Steel-Toe Boots ๐Ÿ‘ข Shoes ๐Ÿ’ฐ 9,000 +300 carrying capacity
๐Ÿฅพ Bronze Steel-Toe Boots ๐Ÿ‘ข Shoes ๐Ÿ’ฐ 0 +550 carrying capacity - exclusive meteor shower find
๐Ÿฅพ Damned Steel-Toe Boots ๐Ÿ‘ข Shoes ๐Ÿ’ฐ 0 +700 carrying capacity - craftable from Damnation loot
๐Ÿฅพ Paladin Steel-Toe Boots ๐Ÿ‘ข Shoes ๐Ÿ’ฐ 0 +800 carrying capacity - exclusive 1st place reward from the Paladin Event
๐Ÿฅพ Space Steel-Toe Boots ๐Ÿ‘ข Shoes ๐Ÿ’ฐ 0 +1000 carrying capacity - traded for Mars ore in the Space Program
๐Ÿฅพ Wading Boots ๐Ÿ‘ข Shoes ๐Ÿ’ฐ 0 +0.2% food and +1.0% build speed โ€“ building even in the mud
๐ŸŽ’ Army Backpack ๐ŸŽ’ Backpack ๐Ÿ’ฐ 15,000 +500 carrying capacity
๐ŸŽ’ Bronze Army Backpack ๐ŸŽ’ Backpack ๐Ÿ’ฐ 0 +900 carrying capacity - exclusive meteor shower find
๐ŸŽ’ Damned Army Backpack ๐ŸŽ’ Backpack ๐Ÿ’ฐ 0 +1150 carrying capacity - craftable from Damnation loot
๐ŸŽ’ Paladin Army Backpack ๐ŸŽ’ Backpack ๐Ÿ’ฐ 0 +1300 carrying capacity - exclusive 1st place reward from the Paladin Event
๐ŸŽ’ Space Army Backpack ๐ŸŽ’ Backpack ๐Ÿ’ฐ 0 +1600 carrying capacity - traded for Mars ore in the Space Program
๐ŸŽ’ Emergency Ration Pack ๐ŸŽ’ Backpack ๐Ÿ’ฐ 0 +1.0% gold, +0.3% food, +0.6% build speed โ€“ the strongest single piece
๐Ÿ‘‘ Crown of the Damned ๐Ÿ“ฆ Miscellaneous ๐Ÿ’ฐ 0 +2% attack AND +2% defense for the whole army - exclusive single item, craftable only from Shards of the Damned Crown (top 3 in the world boss ranking)

โš™๏ธ Game mechanics

An overview of game mechanics that don't fit neatly into a table.

๐Ÿ›ก๏ธ Beginner protection
New players are automatically protected from attacks and espionage for 3 days. The protection only ends if you attack or spy on someone yourself - you have to confirm that explicitly first.
๐Ÿ–๏ธ Vacation mode
Activatable in Settings: 14 days of protection from attacks and espionage, but you can't attack or spy on anyone yourself during that time either. Usable up to 2x per year, expires on its own, no early deactivation.
๐Ÿ›๏ธ Tax rates
5 adjustable tax tiers (Economy tab): higher taxes bring in more gold but raise crime faster and slow population inflow. Lower taxes bring in less gold but keep crime down and boost inflow. Basis: 1 gold per hour for every 5 residents (before city size and tax tier). Customs office (+1% per level) and tax office (+5% per level) raise tax income further. Residents also boost trade โ€“ how much each resident brings you in total is shown in the Economy tab.
โš ๏ธ Crime & emigration
At 70% crime you get a warning, at 80% population actively starts emigrating instead of just growing more slowly. A sufficiently developed police station works existing crime back down, proportionally: high values drop quickly, the last few points take longer. Lower taxes and the right research help on top. The surcharge from high taxes deliberately cannot be offset by police - there, crime settles at a level that rises with your population, until you lower the taxes again. A small town copes with high taxes far better than a metropolis.
๐Ÿ—๏ธ Build queue & finishing for free
Each city builds several buildings at once (premium adds slots), defence structures use their own queue. When a construction or demolition order has less than 60 seconds left, a second button appears next to "Cancel": "Finish for free". It completes the order right away โ€” no gold, no items, no premium, you simply skip waiting out the last minute. The button only shows up during that last minute and disappears afterwards; it deliberately sits well apart from "Cancel" so you do not hit the wrong one.
๐Ÿ‘‘ Empire Overview (Premium)
If you run several cities, this page shows everything at once: the economy and stockpiles of each city, which building, defense and training queues are currently free, your total army, units on the move, and everything waiting to be claimed. Everything is linked so you never have to click through your cities one by one. The overview only shows and links - it grants no gameplay advantage, it saves clicks. It can be unlocked by purchasing a Premium account.

๐ŸŒ More features

Way of Citizen has a lot more to offer:

๐Ÿ’ฐ
Real-Time Economy
Gold, food and steel accrue minute by minute instead of just once an hour โ€“ your city produces around the clock, even while you're offline.
โš”๏ธ
Rock-Paper-Scissors Army
6 troop classes counter each other in a circle: Muscle beats Ranged, Ranged beats Recon, and so on โ€“ smart composition beats raw troop numbers.
๐Ÿ•Š๏ธ
Espionage & Diplomacy
Diplomats spy, sabotage and steal in enemy cities โ€“ undetected, or with consequences if the enemy's customs officers catch them at the border.
๐Ÿค
Alliances
Team up with other players, run joint research, defend sectors on the world map, and bail each other out with gold.
๐Ÿ—บ๏ธ
Interactive World Map
A zoomable world map with size-scaled cities โ€“ find targets, plan attacks with real travel time, and defend your territory.
๐Ÿ”ฌ
Research Tree
10 research lines with up to 20 levels improve trade, growth, build speed, defense, water and food consumption and more โ€“ permanent bonuses that make your city and army stronger over the long run.
๐Ÿช
Marketplace
Trade gold, food and steel directly with the state or on the open market with other players โ€“ at fair, dynamic rates.
๐Ÿ†
Rankings & Seasons
Measure yourself against every player in seasonal rankings and secure your spot at the top.

On top of that: private messages & battle reports, daily quests and achievements with rewards, a war room for coordinated alliance attacks, a referral program with a premium reward for you and your friends, an optional premium subscription for convenience features, and a support ticket system for issues.